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SCENE GUIDE / ORIGINAL FANTASY WORLDS

Everygen fantasy world prompts

Build an original environment around one visual rule. A clear foreground scale reference helps a fantastical setting feel coherent.

Set up the first draft

Choose original characters and locations. Describe one environmental motion rather than requesting an entire action sequence.

A possible starting point is Seedance 2.5. This is an editorial workflow suggestion, not a measured quality ranking. Confirm model availability, plan access and the current quote.

Three copyable shot briefs

Evidence note

Public-source guide. Briefs are original and untested; paid generation, render-time and authenticated MCP tests are not included.

ORIGINAL BRIEF / 01

The floating garden

Intended composition: One impossible feature gives the environment a clear identity.

An original tiny stone garden floats above a calm sea of clouds. One narrow waterfall falls from its edge and disappears into mist. A slow camera push reveals a small empty bench for scale. Soft dawn light and distant water sound. Keep the garden silhouette stable. No existing franchise symbols, readable runes, flying crowds or scene transitions.

ORIGINAL BRIEF / 02

The lantern harbor

Intended composition: A familiar small motion grounds the imagined setting.

An original miniature harbor is built inside a giant hollow tree. A single small boat rocks gently beside an empty dock under warm hanging lanterns. The camera stays fixed at dock height. Quiet water and wood sounds, restrained firefly light. Preserve the tree structure and boat shape. No recognizable characters, written signs, extra vessels or cuts.

ORIGINAL BRIEF / 03

The glass desert

Intended composition: A stable arch makes scale and motion easier to judge.

An original desert of translucent blue dunes glows in soft evening light. A small unoccupied stone arch stands in the foreground as one ribbon of pale dust moves slowly past it. One subtle lateral camera slide, quiet wind, stable horizon. Keep the arch and dune layout consistent. No people, franchise designs, floating text or sudden weather changes.

Change one thing next

Observed problemNext change to try
The world changes between framesChoose one impossible feature and keep the rest still.
The scale is unclearAdd one simple stationary foreground object.
Too many effects competeRemove secondary creatures, weather changes and camera moves.

Before publishing

  • The world follows one consistent visual rule.
  • Scale stays readable.
  • The setting and characters are original rather than copied from a franchise.

Keep the first run and every rejected run in your notes. Record the model, selected settings, reference files, quoted credits and the reason an output failed. If there are no acceptable outputs, leave cost per usable clip undefined.

Sources and next steps

Primary sources reviewed November 6, 2026. Specifications and prices are provider statements; confirm your own live quote.

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